![]() To help you get the best performance for different projects, you can customize Unity’s allocators to fit the size and requirements of each application. However, if the application has limited memory, it needs to use that memory efficiently, even if that means using slower allocators. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. If an application has a lot of spare memory, it can favour faster, memory-heavy allocators when it loads scenes A Scene contains the environments and menus of your game. ![]() ![]() See platform specific documentation for further information.Īn application uses memory allocators to balance performance and available memory space. Note: Not all platforms support this feature. Unity recommends that you have a general understanding of allocators.įor a full reference of allocator types and their default values, see Customizing allocators. Use this page for information on Unity’s native memory allocator types, and to learn about scenarios where you can customize the allocators to improve performance. When you are optimizing your application’s performance, one important factor to consider is the allocation of memory.
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