Sleeping and paralyzed monsters cannot be displaced. You can displace peaceful monsters aside, like you can do with a pet, with some exceptions (shopkeepers, priests, quest leaders, the Oracle, and guards).The mysterious force hits a character less often as the total number of levels they've been sent back by the force increases.Unicorn horns no longer restore lost attributes.Mind flayers no longer cause amnesia they only drain Intelligence.It instead makes you forget skill training and spells. Amnesia no longer causes you to forget maps and object identities.Four new monsters: displacer beast, gold dragon, baby gold dragon and genetic engineer.Two new amulets: amulet of flying and amulet of guarding.Themed rooms generate in the Dungeons of Doom.Notable changes in NetHack 3.7.0 include: A recent build of it is also available for play on the Hardfought public server. No official binaries exist as of yet, because this version is still in development and subject to change. NetHack 3.7.0 is currently available as development source code on Github. NetHack 3.7.0 will be the 37th public release of NetHack and the 33rd by the DevTeam.
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